The goal of this tutorial is to help you understand the process for creating a stylized character from start to finish with a great final result. This tutorial will conclude with a section on the Lookdev and setting up your render layers for your final output. We will go through the entire groom process with Xgen and speak about modifiers, painting maps, stray hairs and applying a texture to your clothing fuzz. Crystal will continue to talk about UV layout to optimize your results and ease your texturing process within Mari and also give a brief overview about posing your character in Zbrush. After creating the base body, we will use it to create clothing in Marvelous Designer and show methods for retopology and detail transferring. Starting with the base mesh supplied we will sculpt the body in ZBrush and move on to modeling props in Maya and talk about techniques and workflows along the way.
Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form. The main objective of this class is to understand the process of creating a stylized character, and to have a finished stylized character at the end of the course.
Creating stylized characters 3d how to#
The first topic in this tutorial is how to start and plan a project and what steps to take to ensure your success and completion. Stylize cartoon to comic-realism characters. This workflow includes a look inside the techniques used for Modeling, Texturing, Groom, and Lookdev. Using a concept supplied by Angel Ganev, she shares the entire process for translating a 2D concept into a 3D character.
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female character.